What is the difference between hero factory and bionicle
This was moving towards a goal which the LEGO Group's community coordinators had expressed at fan conventions, which was for LEGO to have multiple action figure themes running concurrently.
In early a new series was released under "Brain Attack" branding. This series maintained the Hero Core design of the Breakout series, with double the game points for each price point. The game points of this year's sets were for use in the new game Brain Attack.
In the Brain Attack series, larger sets began to appear in resealable foil bags just as the small and medium-sized sets had in the Breakout series. Like the previous two years, the theme extended into the summer releases. The Hero Factory was built by Akiyama Makuro, who realized that the universe needed a resistance against the growing villain threat. Here, Heroes are built each day and sent on missions around the universe, dealing with a variety of galactic problems such as alien infestations, natural disasters, and criminals.
A corrupted mining and construction robot known as Fire Lord attacks a fuel depository known as Tanker Station 22 in search of fuel cells and energy. However, the team is defeated by the villains, with Mark Surge apparently sacrificing himself to give the rest of the team a window to escape.
Back at the Hero Factory, Akiyama Makuro has revealed a new upgrade for the Hero building process, which grants more mobility and strength to the Heroes. After the team is given the upgrade, the team returns to the Tanker Station 22, but are still overwhelmed by the villains until the arrival of two new Heroes, Julius Nex and Nathan Evo, both recently made with the new Upgrade system.
The Heroes manage to capture the villains, with Fire Lord losing a hand in the process, and finding Surge who managed to survive by hijacking a ship from Jetbug. The corrupted robots are sent back to the Hero Factory in hopes of finding a cure to their corruption, while Surge is given the Upgrade and recommended for his job. A new Hero called Daniel Rocka responds to an emergency call made in the natural reserve planet Quatros, home of the precious Quaza stone which powers every Hero in the galaxy.
Rocka is ambushed by the exiled Professor Aldous Witch, who has transformed into a towering giant and gained control of the planet's wildlife and Quaza. The Alpha 1 Team is upgraded once more and are sent to rescue Rocka and see the situation of the planet. When they reach Quatros, they find it corrupted and in a fragile state, and manage to rescue Rocka, giving him an upgrade to his armor and weapons.
Aldous Witch, now calling himself Witch Doctor, is revealed to be stripping the planet from the Quaza, which is causing the entire planet to break apart, and will doom all the wildlife and the Heroes if he is not stopped. The Heroes manage to beat the Witch Doctor after Rocka is upgraded once more with ancient armor found in a cave, with the Quaza returning to the planet's core, and the Witch Doctor being imprisoned for his crimes.
A villain called Voltix is captured and locked in the Hero Factory prison. Once he is inside, Voltix starts a mass breakout causing all the villains in captivity to escape through a black hole. The fugitives head to various locations in the galaxy forcing the Hero Factory to send individual heroes to capture them all.
The Alpha 1 Team, sans Rocka, are equipped with new armor, weapons and tools, with each Hero being given a pair of Hero Cuffs which can inmobilize any villain, and are sent to track down villains from around the galaxy, while Rocka stays behind at the Hero Factory. While all the Heroes, besides Rocka, are away from the Hero Factory, a villain called Black Phantom takes over the Factory, with plans of destroying it so he can build his own villain factory with a material known as Anti-Quaza.
Black Phantom locks the Hero Factory behind a shield so that no Hero can enter or leave the premises. Rocka manages to outsmart the villain and takes down the shield just in time as the Alpha Team returns to the Hero Factory. Black Phantom arrives to the Assembly Tower and tries to cause a chain reaction by overpowering the systems, which would result in an explosion that will wipe out the Hero Factory.
The Alpha team manage to defeat Black Phantom, and the villain is captured, but the Heroes are too late as Mr. My cousin who is 4 loves HeroFactory.
He goes around ALL day with his sets playing them with his own weird story. So, one day I decided to show him my collection. I brought him to the room and was awed. He was particularly fond of Muaka and Kane-Ra. I told him the story, showed him the comics and the sets back when everything had some sort of function. Now, I can't keep him out Like how the noble Komau and noble Mahiki were the perfect blend of tribal masks with cyborganic implants for example.
I just feel that Hero Factory is lacking in these little details. This isn't the s anymore, Cal. In this day and age, it's "cool" to be a geek. Just look at all the blockbusters based on "nerd" franchises like The Hobbit , Harry Potter , Star Trek , and so on and so forth. There have always been, and always will be, kids who play with toys for different reasons. Does that make the years of enjoyment they got out of the sets invalid in any way?
Of course not. That would have been more of a "It's what you do that makes you a hero" storyline than the one we got. Here's an example. Bear in mind that this is coming from me, when I only just stopped hating HF about three weeks ago. In the end, everyone wins. While comparing and contrasting them is all well and good, I'm not of the opinion that one is objectively better than the other, which is what these topics - and there have been a good deal of them since the debut of Hero Factory - essentially boil down to.
I don't like hero factory because I do not like the way it is. I do not hate it because it "replaced" Bionicle. I don't really like any lego theme save sar wars and the classics and, obviously, Bionicle. I compared the two because they are both considered "brother" brands if you know what I mean. I could compare it to Chima or Ninjago both of wich I equally dislike, but those aren't related to Bionicle in the way that HF is.
By the way, kids did know the story of Bionicle, at least for the first year: evil brings suffering to the land, Heros save it. Notice: doesn't that sound firmilliar to you? Both Hero Factory and Bionicle had the same basic story.
The difference is the way it's told. Turaga, the Makuta, all of it is just so superior to Hero Factory. The mythology is gone. I knew the story to Bionicle when it came out though I was fairly young, so did my brothers, so did my friends.
Personally, I like the sets back when they had that technic feel with gears, levers, I mean sea roundly: given the choice if you were a kid, what would you take; an action figure or a rahi set. Better yet, offer a kid a basic pre set such as a Toa and a basic Hero Factory action figure. I'm pretty sure they would take the Toa I know from expierence. They aren't actually too bad if you really see them for what they are.
So we shouldn't really complain. I never got to collect the Rahi. This year, there are also a fair number of action features. Evo XL Machine has a gear function that's basically the same as Makuta's from Breez Flea Machine has a retractable winch with claw. And of course Bulk Drill Machine has a spinning drill. But with that said, I can see why a lot of kids might prefer action figures that have good proportions and articulation versus ones that have dynamic action features.
The price is roughly the same when you adjust for inflation, though the small Hero Factory sets boast a higher piece count on average 40 pieces versus 36 pieces. I feel like Toxic Reapa offers a better building experience, better parts, and generally a more appealing design than Onua. A gear function is cool and everything, but is it really better than fully articulated hips, knees, and elbows? Likewise, Evo offers great parts and a creative weapon design which integrates his entire arm.
Even Surge boasts a cool color scheme, cool weapons, and sturdy, versatile armor shells on all his limbs — no bony limbs like the Toa Mata had. And then there are plenty of creative non-humanoid designs to choose from like Jawblade , Thornraxx and XT4. But that's not to say everybody prefers that kind of storytelling style, or that Hero Factory's storytelling style doesn't have any merit of its own.
It's the same as how some people might prefer Star Trek over Star Wars, even though Star Trek is a more episodic sci-fi adventure story rather than an epic science-fantasy story. HF didn't capture my interest the same way Bionicle did, and I'm afraid I'm unable to explain why, really. I don't fault Lego for the "lack of epic, in-depth storylines" because Bionicle was basically the exception to the rule. I honestly believe that if Lego hadn't been hit by hard times back then, we wouldn't even have the extensive storyline we were given.
Bionicle would have been just like HF. As difficult as it is to believe, Lego is actually more story-oriented these days than it was, say, during the '90s. But Lego is a business first and foremost, so it's only logical that they would stick with toy-lines that are doing well, regardless of what the backstory is like.
Ninjago and Chima are perfect examples of what Lego's been aiming for all these years: a toy-line that captures the attention of kids everywhere, and just so happens to have a nifty, mildly in-depth story to keep kids hooked.
And HF's simplicity is actually a good thing, as far as Lego's concerned. If HF were to be dropped right now, I doubt they would be too broken up over it, mainly because there wouldn't be as much of a backlash as there was at the end of Bionicle.
And as some of you have already pointed out, Lego is doing very well right now, so it wouldn't hurt them at all, regardless. To touch on 2 and 3 real quick, I don't see any problem with the whole "we build heroes" thing. I hear the latter and I just think of RoboCop or military recruitment ads, ha ha. As for 3, I think it just reflects the type of people that HF is currently aimed at. I'll agree that those of us who are now in our 20s and 30s were more of a hands-on generation, if you will, and would jump at the chance to be immersed in some extensive game that would put Bioncle: Heroes to shame.
Newer generations aren't exactly inclined to play anything more involved than Angry Birds these days, I guess my youngest sisters are like that. And again, Lego is doing very well lately, so they don't feel like they have to promote their toy-lines through a dozen console-based video-games anymore. Hero Factory isn't Bionicle, and I never expected it to be. It's sitting comfortably as its own thing, and Lego seems content to leave it that way.
The toy industry is, and always will be, a fickle thing, and the target audience of yesteryear is just along for the ride. Hero Factory RPG 2. Even Surge boasts a cool color scheme, cool weapons, and sturdy, versatile armor shells on all his limbs no bony limbs like the Toa Mata had. Hero Factory reminds me a lot of Throwbots which I never really got into If that's what you like then fine. I don't though Action features actually started to make a big comeback in last year's Hero Factory sets Bruizer had a swinging arm, Scarox had stabbing pincers, Pyrox and Surge had spinning plasma weapons, Bulk had a spinning drill, Breez and Rocka had spinning razor shields, Stormer featured a flip-up missile launcher, Surge featured retractable wings, Evo had a spinning staff, and Dragon Bolt had flapping wings easily my favorite of the action features last year.
Not to mention Jet Rocka 's gear function. Even if you cut that in half to estimate the cost of a single figure, only one Hero Factory set — Drop Ship from — has been anywhere near that price. Perhaps you could criticize Hero Factory for not having enough big sets, but you can't really criticize the sets there are for not having the same cool features as you would get in sets much more expensive than them! The same issue applies, just not to the same degree.
And Drop Ship, to its credit, had a brilliant action feature — it could grab a — Hero Factory canister, carry them, and deploy them into battle. Arguably better than many, in fact, since when it strikes a target it doesn't recoil, allowing you to bash a target repeatedly without having to stop and adjust the arm. However, nobody expects everyone to enjoy the same themes for the same reasons.
It was the most cunningly designed humanoid Lego figure I think I've ever seen. The hips and knees are two ball joints each, and the shoulders are as well, making it incredibly sturdy and poseable — very high playability! And for those of you concerned that Hero Factory's incompatibility with System bricks limits its use as a building medium, be sure to check out artists like Guy Himber, whose Clockwork Coconut Crab makes masterful use of obscure elements.
Ultimately, Lego is what you make of it! I'm looking forward to seeing all the cool models coming out of the Hero Factory line.
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